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Cash mod progress
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PostPosted: Sat Nov 24, 2007 11:28 am    Post subject: Cash mod progress Reply with quote

The long awaited cash mod work will get underway shortly.

This will not be some cash mod hack, but our own portal based system based around XPROFILE fields.

It will use at least three portals, making it a very flexible system, there will be some defaults to get people going.

The first portal will be a place where actions can be defined.

You you be able to select from :

Action: post|reply|newtopic|vote

Target: Self|Topic Start

Field: XPROFILE field

Command: Add|Subtract|Transfer To|Transfer From

Amount:

Flags: NOOVERDRAFT |

The next portal will define where the actions apply

Forums: All But|Only
Forum Id: space seperated list of IDs
Member Level: All | mods | admin

Last but not least a shop portal will define items people can "buy".


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PostPosted: Tue Dec 04, 2007 9:53 am    Post subject: Reply with quote

Coding is not off the ground for this at last Still no estimated release date, but at leats it is more totally in the chute.
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PostPosted: Tue Dec 04, 2007 10:57 am    Post subject: Reply with quote


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PostPosted: Tue Dec 04, 2007 11:37 am    Post subject: Reply with quote

I have started defining the "shop", the shop will allow buying/selling/giving of items.

There will be the ability to have multiple shops, each shop has a few parameters such as the currency that is dealt in.

What might seem confusing at first is that in the shop each item is only defined with a code.

The appearance of each item is controlled by creating a good old XPROFILE field for the item.

This is all part of the useful unity of the myff portal system.

The way things work are very general and hence the only limit is imagination and a bit of work!
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PostPosted: Tue Dec 04, 2007 12:55 pm    Post subject: Reply with quote

Just out of interest, what does this cash mod do? i have not heard of this before..?
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PostPosted: Tue Dec 04, 2007 1:10 pm    Post subject: Reply with quote



It was a mystery to me to

But one thing is now becoming clearer. This will not is already getting changed in scope, if we can have a pretend virtual shop, it may as well go the whole way and be a real shop
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PostPosted: Tue Dec 04, 2007 5:47 pm    Post subject: Reply with quote

A bare bones shop component and template has been created, hardly started really but does lay the basis for the way templating will work.

Like the quiz system, there will be enormous flexibility offered  via the advanced template system. The shop component will pass all the information down to the template as macros, and a single template will deal with thumbnail display, item display, baskets and check out.
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PostPosted: Wed Dec 05, 2007 7:24 pm    Post subject: Reply with quote

Got things to the stage where the shop will show items. Not had much time for making progress on this today though
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PostPosted: Fri Dec 07, 2007 10:16 am    Post subject: Reply with quote

This is more like it

http://www.nopdesign.com/freecart/

offers a free javascript cart solution. This will I think easily integrate with the template system and already provides payment gateways

There is no point reinventing the wheel  
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PostPosted: Fri Dec 07, 2007 11:26 am    Post subject: Reply with quote




This I like, with just a bit of twiddling a close to working shopping cart is there.
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PostPosted: Fri Dec 07, 2007 2:12 pm    Post subject: Reply with quote

A good part of "paying" for stuff is now done.

So we have left to do:

1) Giving people what they "paid" for.
2) Tweaking the cart to remove info that should not be there in a virtual cart.
3) The all important processing of the first post in this thread, the ways in which people can get "CASH".
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PostPosted: Fri Dec 07, 2007 7:58 pm    Post subject: Reply with quote

Well people now get what they pay for and do actually get their funds debited

It may be logical to move to the other bits now.
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PostPosted: Sat Dec 08, 2007 11:41 am    Post subject: Reply with quote

Have reconsidered a bit, there was originally the "buy back" option in the spec, which I sort of dropped when deciding to integrate with an off the shelf shopping cart.

But it has occurred to me, that to do this really just involves running the shop in a mode where only buy back items are listed and there the checkout process simply works in reverse. e.g. so long as the myff level stuff knows which mode things are in, then buy back is perfectly viable.

Coding this area does highlight other issues about integration. e.g. the shopping cart needs to pass back its basket bits, and we need to know bits about which shop is involved and deal with the shop being embedded as a portal in a web page.

I have to say though, we are despite the difficulties of the week ahead of schedule
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PostPosted: Sat Dec 08, 2007 9:05 pm    Post subject: Reply with quote

Selling back seems to work reasonably well.

Now contemplating whether to get on with the bits that will make the shop operate virtually. e.g. how people earn their virtual currency, or whether to implement a paypal gateway and make the myff shop work in the forum.

It maybe that the order does not matter too much, as it all needs doing.
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PostPosted: Sun Dec 09, 2007 2:03 am    Post subject: Reply with quote

O.o I never even knew you started on this yet :O

It's looking like it will be great so far

Great job Admin!

And thank you for starting this.. i've been awaiting this ever sinse i joined MYFF, hehe...
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